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- 01HomeCONTROL Resonant GuideCONTROL Resonant release details, guides, world overview, and frequently asked questions.
- 02Game infoCONTROL Resonant Release Date, Early Access & EditionsCheck the digital release date, PS5 early access, physical edition schedule, Mac timing and the differences between each available edition.
- 03Game infoCONTROL Resonant Platforms, Game Pass & Steam DeckCompare launch platforms, Xbox Play Anywhere, Game Pass status, Steam Deck support, GeForce NOW, Mac and the current Nintendo Switch 2 status.
- 04Game infoCONTROL Resonant System Requirements & PC SpecsCompare final Minimum and Recommended PC specifications, rendering targets, storage, languages and PlayStation modes.
- 05Game infoCONTROL Resonant NVIDIA RTX 50 Bundle EligibilityCheck eligible GeForce RTX 50 hardware, purchase and redemption dates, region limits, and what the CONTROL Resonant bundle actually includes.
- 06Game infoCONTROL Resonant Physical Release & SteelBook EditionCompare the October 15 physical release with the September 24 digital launch and see what the CONTROL Resonant SteelBook package includes for buyers.
- 07Game infoCONTROL Resonant Trailers and Gameplay VideosWatch CONTROL Resonant trailers and gameplay videos, identify the songs in three official trailers, and see what each clip does and does not establish.
- 08GuideCONTROL Resonant Getting StartedMeet Dylan, catch up on the story you need, and learn which combat and movement tools matter in your first hours.
- 09GuideCONTROL Resonant Combat & BuildsChoose Aberrant Forms, Combat Abilities, Talents and Artifacts for the fights that give you trouble.
- 10GuideCONTROL Resonant Story & MissionsSeparate Dylan's Journey, Jesse Quests, World Quests, Faults and Zone activities, then decide what to follow now and what can wait.
- 11GuideCONTROL Resonant Completion PlanningKeep optional quests, discoveries, boss choices and New Game+ in view without losing the main story.
- 12ToolCONTROL Resonant PC System Requirements CheckerCompare your CPU, GPU, memory, storage and Windows version with the published minimum, recommended and 4K PC targets.
- 13HubCONTROL Resonant HomeCONTROL Resonant release details, guides, world overview, and frequently asked questions.
- 14HubCONTROL Resonant GameplayHow Aberrant Forms, Combat Abilities, Talents, Artifacts, traversal and Assist Mode fit together.
- 15HubCONTROL Resonant GuidesFour focused routes for getting started, builds, story progress and completion.
- 16HubCONTROL Resonant WikiPlayer-focused Wiki for characters, world, combat, enemies and missions.
- 17HubCONTROL Resonant MapPre-release map status, confirmed Manhattan places and the location details still awaiting final-game verification.
- 18HubCONTROL Resonant ToolsOpen focused CONTROL Resonant player utilities, including the PC system requirements checker.
- 19HubCONTROL Resonant UpdatesDated release, platform, combat and accessibility announcements.
- 20WikiCONTROL Resonant CharactersCharacters information and system details for CONTROL Resonant.
- 21WikiCONTROL Resonant Combat & SkillsCombat & Skills information and system details for CONTROL Resonant.
- 22WikiCONTROL Resonant Enemies & BossesEnemies & Bosses information and system details for CONTROL Resonant.
- 23WikiCONTROL Resonant World & LocationsWorld & Locations information and system details for CONTROL Resonant.
- 24WikiCONTROL Resonant Missions & ActivitiesMissions & Activities information and system details for CONTROL Resonant.
- 25Wiki detailDylan FadenThe former Bureau captive becomes CONTROL Resonant's sole playable lead. His search for Jesse runs through a Manhattan transformed by paranatural forces. Role: Sole playable protagonist Actor: Sean Durrie Family: Jesse Faden's younger brother Weapon: The Aberrant Bureau designation: Prime Candidate 6 / P6
- 26Wiki detailJesse FadenJesse is Dylan's older sister and the missing Director whose absence helps set the sequel in motion. Role: Federal Bureau of Control Director Actor: Courtney Hope Family: Dylan Faden's older sister First playable game: CONTROL (2019)
- 27Wiki detailZoe De VeraZoe is Dylan's Bureau field contact in Manhattan, connecting his isolated past with the crisis outside the Oldest House. Role: FBC field agent and Dylan's handler Actor: Frankie Kevich Primary connection: Dylan Faden Setting: Manhattan
- 28Wiki detailThe AberrantDylan's transforming weapon is the center of Resonant's melee combat and the anchor for Primary, Secondary and Combo Ender choices. Wielder: Dylan Faden Combat role: Melee Form slots: Primary, Secondary and Combo Ender Named Primary preview choices: Flurry, Slash, Slice Named Secondary preview choices: Crush, Drill, Extend Upgrade space: The Gap
- 29Wiki detailReachReach is a movement unlock associated with the previewed Metro Fault route, not a boss-granted Combat Ability slot. System: Traversal Previewed route: Metro Fault Use: Cross altered spaces with a grappling-style move Not: A Resonant boss Combat Ability
- 30Wiki detailManhattanResonant leaves the Oldest House for a warped Manhattan built from distinct zones rather than a single checklist-sized map. World structure: Distinct designed Zones Player character: Dylan Faden Known activity types: Dylan's Journey, World Quests and Faults Named early area: West Incursion Zone
- 31Wiki detailThe Oldest HouseThe Bureau's shifting headquarters is the main setting of CONTROL and a returning location in Dylan's Resonant story. Organization: Federal Bureau of Control Classification: Place of Power First-game role: Primary setting of CONTROL (2019) Resonant role: Dylan's former place of confinement and a returning space
- 32Wiki detailWest Incursion ZoneAn early area used in the gameplay reveal to show shifting architecture, enemies and traversal through a distorted city. Setting: Manhattan Area type: Early Zone Shown systems: Combat, exploration and Gravity Anomalies Precise map pins: Not established by the reveal
- 33Wiki detailMetro FaultThe underground Fault shown in a mission preview combines warped transit, train hazards, Mold enemies and the Reach traversal reward. Activity type: Fault Environment: Underground metro Shown threat: Mold Previewed reward: Reach traversal ability
- 34Wiki detailCentral ResonantA previewed Resonant battle whose arena is shaped by lava-like ground hazards and magma attacks. Encounter class: Resonant boss Shown hazards: Lava-like ground and magma projectiles Reward type: Resonant victories grant Combat Ability choices Exact reward: Not established by the preview
- 35Wiki detailThe GapThe Gap is Dylan's in-world build space: a place to adjust combat tools, develop Talents, craft Artifacts and test a loadout away from an encounter. Function: Build management and experimentation Systems: Aberrant, Combat Abilities, Talents, Artifacts Access: Outside combat; fast travel described by Remedy Artifact use: Craft discovered Untapped Artifacts
- 36Wiki detailFBC Field OfficeThe Federal Bureau of Control's field office is the evolving central hub linking the game's handcrafted Manhattan Zones; it is not a claim that the city is one seamless open-world map. Organization: Federal Bureau of Control World role: Evolving central hub Connected areas: Handcrafted Manhattan Zones Map structure: Zone-based, not a seamless open world
- 37Wiki detailAberrant Forms ComparedSix named early weapon choices divide into Primary and Secondary Forms. They change the speed, reach and target pattern of Dylan's transforming Aberrant rather than representing six separate loot drops. Primary choices shown: Flurry, Slash, Slice Secondary choices shown: Crush, Drill, Extend Additional pool: Combo Enders Weapon: The Aberrant
- 38Wiki detailCombat Abilities ComparedBarrage, Seekers and Shield were presented as choices after an early Resonant encounter; their known functions point to different ways to regain control of a fight. Acquisition pattern: Major Resonant boss rewards Early choices shown: Barrage, Seekers, Shield Resource loop: Melee hits restore Combat Ability resource First-run limitation: Some boss choices are exclusive until later runs
- 39Wiki detailArtifacts and CraftingArtifacts are passive equipment crafted from Untapped Artifacts in the Gap. The known first-run limit is three equipped slots; New Game Plus opens a fourth. Category: Equippable passive modifiers Material: Untapped Artifacts found in the world Crafting location: The Gap Equip slots: Three in first run; four in NG+
- 40Wiki detailNew Game PlusNG+ carries much of Dylan's combat progression into a fresh run while story-gated traversal abilities reset. It also broadens Talent, ability and Artifact combinations. Carries over: Aberrant upgrades, health and ability-resource upgrades, Combat Abilities, Talents, Artifacts Does not carry over: Story-linked traversal abilities New capacity: Fourth Artifact slot New flexibility: Additional Talent nodes and same-boss ability combinations
- 41Wiki detailFirst Resonant EntityAn opening-hours hands-on describes a giant partial head embedded in the street, using telekinetic debris. It is a preview encounter, not a confirmed final boss name. Identity: Unannounced in the preview Encounter: Early Manhattan sequence Shown threat: Telekinetic debris and a large embedded head Previewed ability choice: Barrage, Seekers or Shield
- 42Wiki detailWorld Quests and FaultsWorld Quests are self-contained narrative stories. Faults are a distinct activity type; Metro Fault is a named preview route, not proof of a complete published Fault list. Main narrative: Dylan's Journey Optional narrative: World Quests Other activity: Faults, encounters, challenges and discoveries Named preview route: Metro Fault
- 43Wiki detailDr. Casper DarlingDarling's research and supervision of Dylan explain why a familiar Bureau scientist matters to CONTROL Resonant, without treating his role in the new story as known. Original-game role: FBC Head of Research Connection to Dylan: Supervised the P6 Prime Candidate program Portrayed by: Matthew Porretta Resonant information: Named in a returning-cast reveal; new-story outcome not established
- 44Wiki detailEmily PopeEmily Pope is a scientific ally of Jesse from CONTROL. Her Bureau role helps new players separate research staff from the people directing Dylan's field operation. Original-game role: FBC research specialist Key relationship: Scientific ally of Jesse Faden Portrayed by: Antonia Bernath Resonant information: Returning cast announced; specific mission role not established
- 45Wiki detailSimon ArishArish provides the security and Ranger side of the FBC's history. His original-game assignments should not be confused with a confirmed route through Resonant's Manhattan. Original-game work: FBC Ranger and security officer Original setting: Oldest House Portrayed by: Ronan Summers Resonant information: Returning cast announced; field assignment not established
- 46Wiki detailFrederick LangstonLangston supervised the Panopticon in CONTROL, where the FBC contained dangerous objects. His background explains containment language without implying a new-game item catalog. Original-game job: Panopticon supervisor Expertise: Altered Item containment and rituals Portrayed by: Derek Hagen Resonant information: Returning cast announced; new location not established
- 47Wiki detailFederal Bureau of ControlThe FBC studies and contains paranatural events. To Dylan it is both the organization that confined him and the one sending him into Manhattan's current crisis. Abbreviation: FBC Original headquarters: The Oldest House, New York Director at sequel setup: Jesse Faden, missing Dylan's relationship: Former captive and current crisis responder Manhattan presence: Field office and agents, including Zoe De Vera
- 48Wiki detailOrdinary AWEThe childhood incident in Ordinary connects Jesse, Dylan, the Slide Projector and the FBC's Prime Candidate program. It explains the siblings' different histories before Resonant. Original game: CONTROL (2019) Place: Ordinary, Maine Event type: Altered World Event (AWE) Object linked to event: Slide Projector People linked to event: Jesse and Dylan Faden
- 49Wiki detailPrime Candidate ProgramThe FBC's search for a future Director designated Dylan as P6 and Jesse as P7. These file labels explain older Bureau records, not a new progression tree for Resonant. Organization: Federal Bureau of Control Purpose: Identify potential future Directors Dylan's file label: P6 / Prime Candidate 6 Jesse's file label: P7 / Prime Candidate 7 Scope: Earlier-game background, not a Resonant Talent branch
- 50Wiki detailThe HissThe Hiss drove the crisis inside the Oldest House in CONTROL and is named among the threats in Resonant's Manhattan. Its old enemy list is not a new-game bestiary. First game's role: Hostile interdimensional resonance Original crisis: Hiss invasion of the Oldest House Resonant status: Named as a threat spreading into Manhattan Not equivalent to: Every Resonant boss or the new cosmic entity
- 51Wiki topicBarragePulls rocks from the ground and launches them at range. Xbox Wire saw it offered among three ability choices after an early Resonant Entity fight.
- 52Wiki topicShieldRaises floating rocks defensively and can turn them into an offensive ram during a dash. It appeared alongside Barrage and Seekers in an early boss-reward choice.
- 53Wiki topicSeekers (Summon)Summons a telekinetic entity. Remedy's loadout screenshot shows that a Seeker can be thrown or detonated and exposes its duration, health, power cost, and damage statistics.
- 54Wiki topicMold TurretsDeployable friendly Mold growths independently attack hostile targets and apply status effects while Dylan continues fighting elsewhere.
- 55Wiki topicFalterPressure fills an enemy's Falter state. Normal enemies become eligible for an execution, while bosses enter a staggered damage window. Assist Mode includes a separate Outgoing Falter adjustment.
- 56Wiki topicExecutionExecuting an eligible faltered enemy starts Dominance, feeding the next Aberrant-centered attack sequence with a temporary melee boost and more reliable health drops.
- 57Wiki topicDominanceA short state triggered by an execution. It temporarily increases Dylan's melee damage and makes enemies defeated during the window a dependable source of health.
- 58Wiki topicElemental and status effectsOfficial footage shows abilities with elemental and status-driven effects. Individual names are withheld where the interface has not identified them.
- 59Wiki topicResonant ability choiceMajor Resonants grant unique Combat Ability choices. A later NG+ run can pursue another ability branch from the same boss.
- 60Wiki topicFlurryTwin daggers with fast, close-range attacks and a previewed critical-chance boost; one of three opening Primary choices described by Xbox Wire.
- 61Wiki topicSlashA scythe-like Primary Form whose broad swings were described as useful against groups in the Xbox hands-on.
- 62Wiki topicSliceAn axe Primary Form described as high single-target damage with a bonus for attacking from behind in the preview build.
- 63Wiki topicCrushA huge, slow mallet used for heavy smashing attacks; one of the three Secondary choices in the first-party hands-on.
- 64Wiki topicDrillA directed, sustained-damage Secondary Form named in the Xbox Wire preview.
- 65Wiki topicExtendA whip-like chain staff used for extra reach, shown as a Secondary complement to a close-range Primary setup.
- 66Wiki topicPrimary FormsThe core moveset branch. An official Talent screen gives Primary its own progression tab alongside Secondary and Combo Enders.
- 67Wiki topicSecondary FormsA second Form category used to vary range, speed, and function inside one setup. Preview descriptions include whip-like and hammer options.
- 68Wiki topicCombo EndersPowerful attacks placed at the end of strings. A hands-on preview observed rapid gauntlet strikes and a thrown glaive-like attack.
- 69Wiki topicPrimary branchA dedicated branch for the selected Primary Form and its attack behavior. The official screenshot shows a branching node network rather than a linear upgrade rail.
- 70Wiki topicSecondary branchTalents attached to the Secondary Form role, supporting a second set of reach, speed, or utility choices in the same loadout.
- 71Wiki topicCombo Enders branchA separate progression tab for the powerful attacks that finish connected melee strings.
- 72Wiki topicDodge AttackThe official preview node adds a post-dodge attack that launches enemies and deals extra damage. Exact launch values are not published in the screenshot.
- 73Wiki topicAberrant StrengthAberrant Strength is displayed beside the selected Talent. The screenshot does not establish that the displayed number is its purchase price or final prerequisite.
- 74Wiki topicNew Game+ nodesAdditional Talent nodes become available in New Game Plus alongside broader ability combinations and more dangerous encounters.
- 75Wiki topicZone XP and Talent pointsActivities grant zone XP. Each zone level provides a local improvement and a Talent point; see the progression guide for the developer's examples.
- 76Wiki topicRespec AllThe official Talent screen includes Respec All. Final resource costs and refund rules are not established by its icon or counter.
- 77Wiki topicEquipped ArtifactsArtifacts can change survivability, combat, exploration, or resource economy. Some include activation conditions or meaningful tradeoffs.
- 78Wiki topicThree first-run slotsThe first playthrough supports three equipped Artifacts, requiring players to choose which passive effects belong in a focused setup.
- 79Wiki topicFourth Artifact slotNew Game Plus adds a fourth slot for combinations that are not possible during the initial campaign.
- 80Wiki topicUntapped ArtifactsAn Untapped Artifact is a find you can shape into an equippable Artifact in the Gap. Keep the uncrafted object and its resulting passive effect separate when reading an item guide.
- 81Wiki topicPickpocket's ToolA named Artifact included in the advertised preorder offer. The name does not prove a theft mechanic, extra currency, a loot multiplier or any particular combat bonus.
- 82Wiki topicWalletWallet is listed as an Untapped Artifact in the Digital Deluxe package. It is an item name, not evidence that the game gives you more money or a larger inventory.
- 83Wiki topicCommunications Department HeadsetThe announcement-era Wiki records this headset as a newsletter signup item. Treat it as an appearance bonus, not a confirmed Combat Ability or an Artifact with passive stats.
- 84Wiki topicOptical Filtering GogglesThese goggles are the other signup item named in the Wiki overview. There is no basis in that listing for assigning them enhanced vision, hidden-object detection or a damage bonus.
- 85Wiki topicService WeaponJesse's changing firearm is associated with the FBC Director and the Board. It helps explain why the Aberrant is compared with it, but the two weapons should not share a build list.
- 86Wiki topicSlide ProjectorThis Object of Power opens doorways through its slides. Its connection to the Ordinary incident makes it important to the Faden siblings' history, not a normal item to add to a Resonant combat build.
- 87Wiki topicThe MoldThe extradimensional Mold returns in new contexts. Remedy also uses friendly Mold Turrets as an example of a Combat Ability.
- 88Wiki topicResonantsPowerful paranatural entities act as major encounters and grant unique, sometimes branching Combat Ability rewards.
- 89Wiki topicMysterious cosmic entityOfficial store copy says Dylan is charged with combating a reality-bending cosmic entity. Its identity and relationship to the new resonance remain undisclosed.
- 90Wiki topicThe PatterningThe August 19 developer feature identifies the Patterning as a new environmental threat. A complete variant list and launch weakness table are not established.
- 91Wiki topicAltered ItemsEveryday objects can acquire strange, sometimes dangerous properties after contact with paranatural forces. The important distinction for a player is that an unusual object is not necessarily something you can equip or bind.
- 92Wiki topicObjects of PowerObjects of Power are a special category associated with the Astral Plane. Many can be bound by people with paranatural aptitude, making their abilities usable. The lore is more nuanced than 'every strange object grants a skill'.
- 93Wiki topicResonanceThe Bureau uses resonance to describe energies and frequencies involved in paranatural effects. Different resonances can affect people and reality differently; the Hiss is not a synonym for every supernatural force.
- 94Wiki topicAltered World EventAn AWE is an intrusion of paranatural forces that changes ordinary reality. Such incidents are central to the Bureau's investigations and can involve altered objects or other phenomena.
- 95Wiki topicParautilitarianA parautilitarian is someone who demonstrates paranatural abilities. Those abilities can have different origins, including personal aptitude or connections with entities and objects. Jesse and Dylan are important examples.
- 96Wiki topicDylan's JourneyThis is Remedy's name for the main campaign. It is a quest category, not the title of one mission or a published chapter-by-chapter list.
- 97Wiki topicWorld QuestsThese are stories outside the main campaign route. Remedy distinguishes them from the broader mix of encounters, environmental challenges and hidden discoveries.
- 98Wiki topicFaultsPublished coverage uses Fault terminology, with Metro Fault as a named example. One showcased Fault does not establish how every Fault works, its duration, or its reward.
