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CONTROL Resonant Missions Choose Your Next Lead

Separate Dylan's main story from Jesse Quests, World Quests, Faults and Zone activities. Start with the activity type when you need movement, story context or a short combat challenge.

Missions & Activities field artwork
01 / The question

What is a mission and what is a category?

We read Dylan's Journey as the campaign, Jesse Quests as routes to traversal powers, World Quests as optional stories, and Faults as distinct activities. Short challenges and discoveries belong to their Zones rather than a chapter list.

Field comparison

Quest line or optional activity?

Campaign priorities, traversal quests, optional stories and short Zone activities solve different player needs. Identify the type before following a route.

LabelTypeKnown player roleCurrent coverage
Dylan's JourneyMain narrativeFollow the central storyNo verified chapter-by-chapter route
Jesse QuestsOptional traversal progressionUnlock movement tools such as double jump and air dashUseful before revisiting blocked routes
World Quests Optional narrativeSelf-contained storiesCategory known; full quest list not published
Faults Optional activityDistinct challenges in ZonesTotal count and rewards not published
Metro Fault Named Fault routeTransit hazards and Reach traversalKnown route, not a complete collectible map
Arcade challengesShort Zone activityPractice combat and earn progression rewardsNot a story chapter or boss route
Current indexed topics / not a full-game list

Named missions and activity types

We only publish route steps when we can support the prerequisite and result, instead of turning activity categories into imaginary chapters.

5 of 5 topics
TopicQuest or activityKnown objective / context
Dylan's JourneyResonantThis is Remedy's name for the main campaign. It is a quest category, not the title of one mission or a published chapter-by-chapter list.We use the main-story route for Dylan's central objective, but we do not turn the early previews into a complete mission order.
World QuestsResonantThese are stories outside the main campaign route. Remedy distinguishes them from the broader mix of encounters, environmental challenges and hidden discoveries.Choose a story because its situation interests you; a separate map activity is not automatically a World Quest.
FaultsResonantPublished coverage uses Fault terminology, with Metro Fault as a named example. One showcased Fault does not establish how every Fault works, its duration, or its reward.Check the individual encounter's evidence before assuming all Faults give traversal upgrades.
Metro FaultResonantReach traversal abilityFor us, the useful takeaway is the traversal unlock. A preview reward is not enough to give a collectible count, difficulty rating or final clear time.
World Quests and FaultsOptional activity typesWorld Quests are self-contained narrative stories. Faults are a distinct activity type; Metro Fault is a named preview route, not proof of a complete published Fault list.