Wiki / Combat & Skills / Passive equipment system

CONTROL Resonant Artifacts and Crafting Wiki

Artifacts are passive equipment crafted from Untapped Artifacts in the Gap. The known first-run limit is three equipped slots; New Game Plus opens a fourth.

The Gap, where Artifacts can be crafted from Untapped Artifacts

Case file / quick facts

Artifacts and Crafting at a glance

Category
Equippable passive modifiers
Material
Untapped Artifacts found in the world
Crafting location
The Gap
Equip slots
Three in first run; four in NG+
Related place
The Gap
Related system
New Game Plus
The Gap, where Artifacts can be crafted from Untapped Artifacts
The Gap, where Artifacts can be crafted from Untapped Artifacts. The complete frame is shown without the Hero crop.

Field comparison

Do not confuse these states

The acquisition and equipment steps are distinct. The numbers below describe slots, not the total number of Artifacts in the game.

TermWhat it meansPlayer action
Untapped ArtifactA discovered, not-yet-crafted objectBring it to the Gap
Crafted ArtifactUsable passive equipmentInspect its modifier and trade-off
Equipped ArtifactA crafted item assigned to a slotCompare it with the rest of the build
Fourth slotAdditional NG+ capacityAvailable on a later run

02 / Field notes

What can an Artifact change?

Remedy describes passive effects covering survival, combat, exploration and resources. Some modifiers have conditions or trade-offs, so the highest-looking bonus is not automatically the best fit for every fight.

The official explanation gives a three-slot limit on a first playthrough and a fourth slot in New Game Plus. It does not provide a complete catalog of effects, crafting costs or acquisition locations.

03 / Field notes

How should you evaluate one?

Start with the build's weakness. A modifier that helps resource recovery serves a different purpose from one that improves survival. Check whether the effect requires a condition you can reliably trigger with your chosen Forms and Combat Abilities.

A preorder or edition-linked Artifact is a specific entitlement, not evidence that every Artifact is sold separately or that the full crafting system is bypassed. Keep edition contents and in-game discoveries separate.

04 / Field notes

From discovery to an equipped effect

The important sequence is discovery, crafting and equipping. Untapped Artifacts are found during exploration, then crafted into usable Artifacts in the Gap. An Artifact changes a build as a passive component, alongside the active decisions made through the Aberrant and Combat Abilities. That is why a list of discovered names cannot be treated as an inventory of currently equipped effects.

The announced first-run limit is three Artifact slots, with a fourth opening in New Game Plus. That is a capacity rule, not proof of every Artifact's final effect, rarity or crafting ingredient. Compare an Artifact by what it adds to your present combat loop rather than assuming every found object belongs in a strongest-build list.

What this means for your run

Artifacts and Crafting: what players need to know

Before we rank an Artifact, we want its effect and trigger condition. The three-versus-four figure tells us the equip limit, not the collectible count.