Wiki / Missions & Activities / Optional activity types
CONTROL Resonant World Quests and Faults — Wiki
World Quests are self-contained narrative stories. Faults are a distinct activity type; Metro Fault is a named preview route, not proof of a complete published Fault list.

Case file / quick facts
World Quests and Faults at a glance
- Main narrative
- Dylan's Journey
- Optional narrative
- World Quests
- Other activity
- Faults, encounters, challenges and discoveries
- Named preview route
- Metro Fault
- Related mission
- Metro Fault
- Related place
- Manhattan
- Related system
- New Game Plus

Field comparison
Which kind of objective is this?
These are categories disclosed by Remedy and preview materials, not a complete quest log.
| Label | Known role | What is not established |
|---|---|---|
| Dylan's Journey | Main campaign | A full chapter and mission order |
| World Quest | Self-contained narrative story | All quest names, choices and rewards |
| Fault | Distinct optional activity | Total count and full route map |
| Metro Fault | One named previewed Fault | Final-build timings and every collectible |
02 / Field notes
What does the mission structure tell us?
Remedy identifies two primary narrative quest types: Dylan's Journey and World Quests. Zones also contain combat encounters, environmental challenges, hidden discoveries and optional activities. The stated design is exploration on the player's terms rather than clearing an icon-filled map.
A category name is not a mission title. Do not mistake the public term World Quest for a verified list of individual side missions. The known Metro Fault is a concrete preview route and belongs under the broader activity discussion.
03 / Field notes
How should you plan a route before launch?
Use the main campaign for story progression and treat Zone activities as opportunities to gain context or test movement and combat. A preview of Metro Fault shows a traversal-focused space and the Reach reward, but does not establish that all Faults use the same objective pattern.
New Game Plus is expected to offer reasons to revisit missed World Quests, bounties and collectibles. Until the released quest log can be checked, no page here assigns fictional task steps or completion percentages.
04 / Field notes
A route-planning vocabulary
Dylan's Journey names the main campaign; World Quests are self-contained narrative stories. Faults are another activity type, with Metro Fault providing a concrete published example. This vocabulary helps a player decide whether to follow the central plot, pursue a side story or inspect a contained challenge, without pretending a complete quest log has been published.
The city also contains combat encounters, environmental challenges and discoveries. These do not all become separate missions simply because they appear in a preview. If you are searching for a named route, start with the Metro Fault file. If you are choosing how to spend time in a zone, start with the Manhattan overview.
What this means for your run
World Quests and Faults: what players need to know
We use these activity types to decide what to follow next. Exact routes and reward checklists can wait until we can verify the retail game.
