Wiki / Missions & Activities / Optional activity types

CONTROL Resonant World Quests and Faults Wiki

World Quests are self-contained narrative stories. Faults are a distinct activity type; Metro Fault is a named preview route, not proof of a complete published Fault list.

Warped transit space used to illustrate a previewed Fault route

Case file / quick facts

World Quests and Faults at a glance

Main narrative
Dylan's Journey
Optional narrative
World Quests
Other activity
Faults, encounters, challenges and discoveries
Named preview route
Metro Fault
Related mission
Metro Fault
Related place
Manhattan
Related system
New Game Plus
Warped transit space used to illustrate a previewed Fault route
Warped transit space used to illustrate a previewed Fault route. The complete frame is shown without the Hero crop.

Field comparison

Which kind of objective is this?

These are categories disclosed by Remedy and preview materials, not a complete quest log.

LabelKnown roleWhat is not established
Dylan's JourneyMain campaignA full chapter and mission order
World QuestSelf-contained narrative storyAll quest names, choices and rewards
FaultDistinct optional activityTotal count and full route map
Metro FaultOne named previewed FaultFinal-build timings and every collectible

02 / Field notes

What does the mission structure tell us?

Remedy identifies two primary narrative quest types: Dylan's Journey and World Quests. Zones also contain combat encounters, environmental challenges, hidden discoveries and optional activities. The stated design is exploration on the player's terms rather than clearing an icon-filled map.

A category name is not a mission title. Do not mistake the public term World Quest for a verified list of individual side missions. The known Metro Fault is a concrete preview route and belongs under the broader activity discussion.

03 / Field notes

How should you plan a route before launch?

Use the main campaign for story progression and treat Zone activities as opportunities to gain context or test movement and combat. A preview of Metro Fault shows a traversal-focused space and the Reach reward, but does not establish that all Faults use the same objective pattern.

New Game Plus is expected to offer reasons to revisit missed World Quests, bounties and collectibles. Until the released quest log can be checked, no page here assigns fictional task steps or completion percentages.

04 / Field notes

A route-planning vocabulary

Dylan's Journey names the main campaign; World Quests are self-contained narrative stories. Faults are another activity type, with Metro Fault providing a concrete published example. This vocabulary helps a player decide whether to follow the central plot, pursue a side story or inspect a contained challenge, without pretending a complete quest log has been published.

The city also contains combat encounters, environmental challenges and discoveries. These do not all become separate missions simply because they appear in a preview. If you are searching for a named route, start with the Metro Fault file. If you are choosing how to spend time in a zone, start with the Manhattan overview.

What this means for your run

World Quests and Faults: what players need to know

We use these activity types to decide what to follow next. Exact routes and reward checklists can wait until we can verify the retail game.