Wiki / Combat & Skills / Replay and progression mode
CONTROL Resonant New Game Plus — Wiki
NG+ carries much of Dylan's combat progression into a fresh run while story-gated traversal abilities reset. It also broadens Talent, ability and Artifact combinations.

Case file / quick facts
New Game Plus at a glance
- Carries over
- Aberrant upgrades, health and ability-resource upgrades, Combat Abilities, Talents, Artifacts
- Does not carry over
- Story-linked traversal abilities
- New capacity
- Fourth Artifact slot
- New flexibility
- Additional Talent nodes and same-boss ability combinations
- Related system
- Artifacts and Crafting
- Related system
- Combat Abilities Compared
- Related place
- The Gap
- Related mission
- World Quests and Faults

Field comparison
What follows Dylan into NG+?
This is the developer's announced carry-over policy, not a claim about every inventory item or activity flag.
| System | Announced NG+ behavior |
|---|---|
| Aberrant, health and ability resource | Upgrades persist |
| Combat Abilities, Talents and Artifacts | Unlocks persist; additional combinations become possible |
| Traversal abilities | Reset with story progression |
| Artifact capacity | A fourth equipped slot unlocks |
02 / Field notes
Why is the second run different?
Remedy says a first playthrough cannot unlock everything. NG+ allows new Talent nodes and combinations of different Combat Abilities gained from the same boss. That makes it a build-experiment run, not merely the same campaign with bigger numbers.
The world also pushes back: enemies and encounters evolve, and some bosses may have new behaviors. The announcement does not provide a fixed level scaling formula or list every modified encounter.
03 / Field notes
What needs to be reacquired?
Traversal abilities remain tied to the story and do not carry over. That is different from supernatural Combat Abilities, which are explicitly part of the retained progression. Plan exploration around renewed route gates even if your combat build is already developed.
World Quests, bounties, collectibles and alternative side-story outcomes are reasons Remedy gives for returning. Their exact reset states and reward lists should be verified against the released game before a completion checklist is published.
04 / Field notes
What a second run changes in practice
NG+ retains Aberrant upgrades, health and combat-resource improvements, unlocked supernatural Combat Abilities, Talents and Artifacts. It also permits broader combinations, including the additional Artifact slot. The player therefore begins with combat options that were earned across the first run instead of repeating the same opening build decisions from zero.
That carryover is not universal. Story-gated traversal tools are reacquired as the route unfolds, so an upgraded weapon does not imply immediate access to every area. Read progression as two tracks: the build you bring forward and the route you still need to reopen. This distinction is especially relevant to previewed movement abilities such as Reach.
What this means for your run
New Game Plus: what players need to know
We would keep build notes for NG+, but we would not expect old traversal shortcuts to stay open at the start of the new story.
