Dylan Faden entering altered Manhattan

Your way into altered Manhattan

CONTROL ResonantGuides, Wiki & Player Tools

We track the release details, break down the combat, and connect the people, places, and missions behind Dylan Faden's journey beyond the Oldest House.

Start with your question

Find the answer that moves your game forward

We built the site around the questions we had as players. Pick what you need now and we'll take you straight to the useful guide, comparison, or Wiki entry.

03
Meet the cast and threats

Who is involved?

Follow Dylan, Jesse and Zoe, or look up enemy factions and known Resonant encounters.

Dylan Faden looking across altered Manhattan
Field file / ManhattanWe start with the question, not the menu.
Altered Manhattan in CONTROL Resonant
World report / Manhattan

A city built around vertical routes and altered rules

From everything we've reviewed, Manhattan is built as a set of focused Zones rather than one seamless checklist. Gravity, interiors, and traversal abilities can all change the route in front of you.

Read the map and location guide
  1. 01Distinct ZonesLarge areas with their own activities and routes
  2. 02Vertical navigationRoofs, tunnels and gravity-shifted interiors
  3. 03Movement gatesReach, Shift and quest-earned traversal options
  4. 04Optional activityWorld Quests, Faults, challenges and discoveries
Four focused routes

CONTROL Resonant guides

View all guides
01

New player field guide

Getting Started

Meet Dylan, catch up on the story you need, and learn which combat and movement tools matter in your first hours.

Open guide
02

Aberrant build manual

Combat & Builds

Choose Aberrant Forms, Combat Abilities, Talents and Artifacts for the fights that give you trouble.

Open guide
03

Known missions / spoiler-aware

Story & Missions

Separate Dylan's Journey, Jesse Quests, World Quests, Faults and Zone activities, then decide what to follow now and what can wait.

Open guide
Read the fight

The CONTROL Resonant combat flow

We read the combat loop like this: pressure an enemy up close, spend the energy you create, break their balance, and use the opening. Your build changes how you move through that loop.

  1. 01Strike

    Build pressure with an Aberrant Form.

  2. 02Power

    Spend the resource on a Combat Ability.

  3. 03Falter

    Create the opening instead of trading hits.

  4. 04Finish

    Use execution or dominance when available.

Learn how the full combat system works
What has changed

Latest CONTROL Resonant updates

All updates
  1. Full-game coverage

    Reviews clarify the full combat, mission and exploration loop

    We compared the completed reviews with PlayStation's full-game hands-on. Together they point to a roughly 25–35-hour main story, optional Resonants, traversal-focused Jesse Quests, post-story free roam and a combat loop built around Falter, executions and Dominance. Reviewers disagree sharply on combat balance and late-game durability, so we are not treating one build or route as universal.

    Understand the full combat loop
  2. Official trailer

    Launch trailer shows Dylan and the Aberrant ahead of release

    Remedy's launch trailer puts Dylan, warped Manhattan and several Aberrant Forms in view. It confirms the September 24 digital launch but does not reveal a complete boss roster or final combat balance.

    Watch the launch trailer
  3. Developer interview

    Extended developer documentary explores the world and bosses

    The PC Gaming Show documentary discusses the design of Manhattan and its otherworldly threats. Watch it for creative context, not a route, full boss list or verified encounter strategy.

    Watch the developer documentary
  4. PlayStation 5

    PS5 and PS5 Pro performance modes detailed

    Remedy outlined 60fps and 30fps modes on PS5, three modes on PS5 Pro, DualSense feedback, 3D Audio and an estimated 25–35-hour main story.

    Inspect PS5 and PS5 Pro modes
Warped transit space in CONTROL Resonant
Player briefing / start with what you need
About this site

One route from a question to an answer

CONTROL Resonant sends Dylan Faden out of the Oldest House and into a Manhattan broken into distinct Zones. He fights with the shape-shifting Aberrant, earns supernatural Combat Abilities and follows both the main story and optional World Quests. We bring the practical questions together: which version to buy, how the combat systems fit, who the characters are, and where the named activities take place.

Start with the release and edition guide if you are choosing a platform or copy. Use Guides when you need a way to approach a fight or activity, and the Wiki when you want to look up a specific person, power, enemy or place. When the answer depends on your hardware or buying preferences, use the player tools. On the map page, we only mark locations we can support and leave exact routes for the released game.

Quick answers

CONTROL Resonant FAQ

Is CONTROL Resonant Control 2?

Yes. CONTROL Resonant is the sequel to CONTROL, with Dylan Faden as the playable lead. Jesse remains central to the story, but this is Dylan's journey.

Get the story setup

When does CONTROL Resonant come out?

The digital release is September 24, 2026. Physical console copies are scheduled for October 15, 2026. Availability and early access depend on the platform, edition and store listing.

See the release dates

Who do you play as?

Dylan Faden is the playable lead. He leaves the Oldest House to face the crisis in Manhattan while searching for his sister, Jesse.

Meet Dylan

Do I need to play CONTROL first?

No. Dylan's story stands on its own, though knowing Jesse, the FBC and the Hiss adds context to the people he meets.

Get the story setup

Is this an open-world game?

Not in the conventional seamless-map sense. Manhattan is divided into large, focused Zones with story and optional activities. Vertical spaces, gravity changes and traversal gates make a flat map only part of the navigation answer.

Explore the known places

How does combat work?

The Aberrant changes weapon Forms. Melee hits refill the resource for Combat Abilities, while Talents and Artifacts let you shape the build around your preferred approach.

Learn the combat loop